![]() ![]() Also, and I might be wrong, but was this game fully translated to english? There are more than a few texts containing (?), in peoples names and such, that I didn't think much of in the past, but looking at it know I believe are incomplete or unsure translations. Story-wise, I was impressed in my first playthrough, and am not disappointed on recent review, but the cutscenes are somewhat unintentionally hilarious and hard to take seriously with all the model head tracking. Honestly, the party limitation really bugs me as well (granted, I would only want 3 of the 5 optional characters, but you only get to choose 2, so, you'd need at least 3 runs or 3 saves to see them through their content, and, thats not even including possible paired content). Honestly, I don't think many of the enemies are properly balanced for smooth progression either, which leads to both potential exploits and potential inefficient levelling. In all serousness though, as far as gameplay is concerned, the combat and item creation are actually quite entertaining to capitalize on, but you don't have much opportunity to do start doing so until, almost late game? That said, subsequent playthroughs have been quite a chore even with the difficulty changes, and since you (normally) cannot play harder difficulties without doing significant battle trophies (many of which are just, geniunely terrible), I don't think this would be a good game to port without significant improvements. ).Are, are you talking about normal mode? I sincerely hope you aren't, though I do admit I recall a difficulty spike (I want to say it was that Aquios temple area) that required my incompetent younger self needing to grind a little to surpass (in an RPG of all things). And, ofc, the boss hit like truck and are hard as tank.Īdd to this the most stupid difficulty spike ever saw in a game (i mean, from walk in the park to 3 or 4 mini-boss at each trash mob encounter. You had to chose between being a suicidal maniac (which is useless on long boss battle) or being a useless characte who do nothing. the brilliant idea to make physical skills use HP and since the AI is one of the worst i ever saw in a JRPG using this type of battle system. not fully since some are a pain in the a** to get. The only thing SO3 have for itself is the characters and. Way to kill your buzz.Īdding to that the ton of side quest asking you to do a lot of back and forth (especially those for getting some characters), the absurd amount of farm and time you need to use the craft system at a decent level (way to artificially make the game longer).Īnd at last, getting the very few costumes for the character ask you to unlock a large amount of thoses stupid battle trophiies. the last battle, he doesn't even have 2 sentences. The big bad guy, the end boss, which you learn his name 1 hours before the last battle and you don't see himm until. ).Ī scenario that doesn't move an inch for more than 40 hours and then move a lightspeed in the last 2 hours not fully since some are a pain in the a** to get.Īfter the that nothing since the battle gameplay was killed by a guy who got the brilliant idea to make physical skills use HP and since the AI is one of the worst i ever saw in a JRPG using this type of battle system. ![]() ![]()
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